Hal Brown

A Digital Design graduate and jack of trades, with a passion for color, digital set design, game design, 3D modeling and story telling.

Development work

This is a collection of some of the more polished stills from my games, I enjoy working in low poly as my focus tends to be more on the lighting, texturing and layout of a scene, and low poly gives me the opportunity to quickly get models set in place

Demo Reel

General Artworks

This is a large eclectic collection of years worth of my art. I enjoy working in both digital and traditional mediums and find working with limitations fun and interesting (eg. ms paint color palettes). I have a variety of styles I can draw from depending on whats needed. Each image has descriptions of the programs or materials used when clicked

Beans Development

This is my oldest and most developed original character Beans, who was named as such because they were first created by